← Careers Online Classes

Learn the workflow behind the work.

3D classes split by discipline — take one package or the full run. Foundational packages cover the core pipeline; the Advanced track goes straight into specialist product work. Final pricing is still being locked in.

Foundational

Core pipeline packages

Coming Soon Package

Modeling

Build clean, production-ready 3D base meshes — from concept through to a finished, topology-correct model.

  • Base mesh construction & proportions
  • Clean, animation-ready topology
  • Concept-to-3D translation
Price TBA
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Coming Soon Package

Texturing

Texture and shade models so they read correctly in real-time engines and in final renders.

  • UV unwrapping & layout
  • Hand-painted & PBR texturing workflows
  • Making materials read correctly in real-time engines
Price TBA
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Coming Soon Package

Rigging

Set up skeletons and controls so a model is ready to animate, stream, or drive a VTuber avatar.

  • Skeleton & joint placement
  • Weight painting & deformation
  • Control setup for animation and VTubing
Price TBA
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Coming Soon Package

Rendering

Light, render, and present a finished piece so it looks as good as the portfolio work it's based on.

  • Lighting for mood and clarity
  • Render engine setup & optimization
  • Presentation & portfolio-ready output
Price TBA
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Advanced · Specialist Track

Straight into product work

For people who already know the basics and want to go straight into shipping a real product — more specific, more specialized, priced accordingly.

Specialist Advanced

3D Printing

Take a digital model to a print-ready file — supports, scale, and material considerations included.

  • Preparing models for print (supports, hollowing, scale)
  • Material & printer considerations
  • Fixing common print-failure issues
Price TBA
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Specialist Advanced

VTuber Production

Take a character from model to a fully working VTuber rig, ready for streaming software.

  • Full VTuber rig setup (body + face tracking)
  • Software integration (VSeeFace, streaming tools)
  • Going live: testing & troubleshooting your rig
Price TBA
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Specialist Advanced

Game Asset

Build optimized, game-ready assets within the polycount and texture budget real engines expect.

  • Polycount & texture budgets for real engines
  • LODs and optimization basics
  • Exporting clean, engine-ready files
Price TBA
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What's Included

How each package works

Materials

Lessons & Files

Structured lessons plus reference and working files you keep for your own practice.

Mentoring

Direct Feedback

Your work gets reviewed directly by the studio, not an automated checklist.

Format

Self-Paced

Work through each package on your own schedule, with checkpoints along the way.

Prices shown as "TBA" are still being finalized — everything on this page is subject to change before launch.

Want to be first in line?

Tell us which package you're interested in and we'll message you the moment it opens.

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