Learn the workflow behind the work.
3D classes split by discipline — take one package or the full run. Foundational packages cover the core pipeline; the Advanced track goes straight into specialist product work. Final pricing is still being locked in.
Core pipeline packages
Modeling
Build clean, production-ready 3D base meshes — from concept through to a finished, topology-correct model.
- Base mesh construction & proportions
- Clean, animation-ready topology
- Concept-to-3D translation
Texturing
Texture and shade models so they read correctly in real-time engines and in final renders.
- UV unwrapping & layout
- Hand-painted & PBR texturing workflows
- Making materials read correctly in real-time engines
Rigging
Set up skeletons and controls so a model is ready to animate, stream, or drive a VTuber avatar.
- Skeleton & joint placement
- Weight painting & deformation
- Control setup for animation and VTubing
Rendering
Light, render, and present a finished piece so it looks as good as the portfolio work it's based on.
- Lighting for mood and clarity
- Render engine setup & optimization
- Presentation & portfolio-ready output
Straight into product work
For people who already know the basics and want to go straight into shipping a real product — more specific, more specialized, priced accordingly.
3D Printing
Take a digital model to a print-ready file — supports, scale, and material considerations included.
- Preparing models for print (supports, hollowing, scale)
- Material & printer considerations
- Fixing common print-failure issues
VTuber Production
Take a character from model to a fully working VTuber rig, ready for streaming software.
- Full VTuber rig setup (body + face tracking)
- Software integration (VSeeFace, streaming tools)
- Going live: testing & troubleshooting your rig
Game Asset
Build optimized, game-ready assets within the polycount and texture budget real engines expect.
- Polycount & texture budgets for real engines
- LODs and optimization basics
- Exporting clean, engine-ready files
How each package works
Lessons & Files
Structured lessons plus reference and working files you keep for your own practice.
Direct Feedback
Your work gets reviewed directly by the studio, not an automated checklist.
Self-Paced
Work through each package on your own schedule, with checkpoints along the way.
Prices shown as "TBA" are still being finalized — everything on this page is subject to change before launch.
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